Core Keeper - Pelican Egg

Pelican/Pterodactyl egg for the Core Keeper dedicated server (Steam App ID: 1963720).

Features

  • Native Linux server via SteamCMD
  • Auto-update on boot (configurable)
  • Configurable world name, seed, difficulty, and player count
  • Optional server password
  • Persistent Game ID for server identity
  • Multiple world support via World Index

Import

  1. In your Pelican Panel admin area, go to Nests
  2. Click Import Egg
  3. Upload egg-core-keeper.json or paste its contents
  4. Assign to a node and configure

Variables

Variable Default Description
SERVER_PORT 27015 Server listening port
WORLD_INDEX 0 World slot (0-9) for multiple worlds
WORLD_NAME Core Keeper Server World/server name
WORLD_SEED 0 Generation seed (0 = random)
WORLD_MODE 0 0 = Normal, 1 = Hard
MAX_PLAYERS 100 Max connected players (1-100)
GAME_ID (empty) Persistent server ID (28+ chars)
SERVER_PASSWORD (empty) Join password (optional)
AUTO_UPDATE true Update on boot

Ports

Port Protocol Purpose
27015 UDP/TCP Game server

World Saves

World data is stored at:

/home/container/.config/unity3d/Pugstorm/Core Keeper/DedicatedServer/worlds/

Multiple Worlds

Change WORLD_INDEX (0-9) to switch between world slots. Each index creates a separate world file. You can create multiple server instances with different indices to run multiple worlds simultaneously.

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