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Core Keeper - Pelican Egg
Pelican/Pterodactyl egg for the Core Keeper dedicated server (Steam App ID: 1963720).
Features
- Native Linux server via SteamCMD
- Auto-update on boot (configurable)
- Configurable world name, seed, difficulty, and player count
- Optional server password
- Persistent Game ID for server identity
- Multiple world support via World Index
Import
- In your Pelican Panel admin area, go to Nests
- Click Import Egg
- Upload
egg-core-keeper.jsonor paste its contents - Assign to a node and configure
Variables
| Variable | Default | Description |
|---|---|---|
SERVER_PORT |
27015 | Server listening port |
WORLD_INDEX |
0 | World slot (0-9) for multiple worlds |
WORLD_NAME |
Core Keeper Server | World/server name |
WORLD_SEED |
0 | Generation seed (0 = random) |
WORLD_MODE |
0 | 0 = Normal, 1 = Hard |
MAX_PLAYERS |
100 | Max connected players (1-100) |
GAME_ID |
(empty) | Persistent server ID (28+ chars) |
SERVER_PASSWORD |
(empty) | Join password (optional) |
AUTO_UPDATE |
true | Update on boot |
Ports
| Port | Protocol | Purpose |
|---|---|---|
| 27015 | UDP/TCP | Game server |
World Saves
World data is stored at:
/home/container/.config/unity3d/Pugstorm/Core Keeper/DedicatedServer/worlds/
Multiple Worlds
Change WORLD_INDEX (0-9) to switch between world slots. Each index creates a separate world file. You can create multiple server instances with different indices to run multiple worlds simultaneously.